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// Copyright (c) 2017, Open Source Robotics Foundation, Inc.
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#ifndef RVIZ_RENDERING__OBJECTS__OBJECT_HPP_
#define RVIZ_RENDERING__OBJECTS__OBJECT_HPP_

#include <OgreVector.h>

#include "rviz_rendering/visibility_control.hpp"

namespace Ogre
{
class SceneManager;
class SceneNode;
class Quaternion;
class Any;
}

namespace rviz_rendering
{

/**
 * \class Object
 * \brief Base class for visible objects, providing a minimal generic interface.
 */
class RVIZ_RENDERING_PUBLIC Object
{
public:
  /**
   *
   * @param scene_manager The scene manager this object should be part of.
   */
  explicit Object(Ogre::SceneManager * scene_manager);
  virtual ~Object() {}

  /**
   * \brief Set the position of this object
   * @param Position vector position to set to.
   */
  virtual void setPosition(const Ogre::Vector3 & position) = 0;

  /**
   * \brief Set the orientation of the object
   * @param Orientation quaternion orientation to set to.
   */
  virtual void setOrientation(const Ogre::Quaternion & orientation) = 0;

  /**
   * \brief Set the scale of the object.  Always relative to the identity orientation of the object.
   * @param Scale vector scale to set to.
   */
  virtual void setScale(const Ogre::Vector3 & scale) = 0;

  /**
   * \brief Set the color of the object.  Values are in the range [0, 1]
   * @param r Red component
   * @param g Green component
   * @param b Blue component
   */
  virtual void setColor(float r, float g, float b, float a) = 0;

  /**
   * \brief Get the local position of this object
   * @return The position
   */
  virtual const Ogre::Vector3 & getPosition() = 0;
  /**
   * \brief Get the local orientation of this object
   * @return The orientation
   */
  virtual const Ogre::Quaternion & getOrientation() = 0;

  /**
   * \brief Set the user data on this object
   * @param data
   */
  virtual void setUserData(const Ogre::Any & data) = 0;

protected:
  Ogre::SceneManager * scene_manager_;  ///< Ogre scene manager this object is part of
};

}  // namespace rviz_rendering

#endif  // RVIZ_RENDERING__OBJECTS__OBJECT_HPP_
